Warhammer Quest: The Witch Elf by T. Jordan "Greywolf" Peacock 25 AUG 1995 -*- The following is a home-made profession for _Warhammer Quest_ created by myself for a variety of reasons. First of all, a precedent has already been set by the (at this writing) upcoming release of the "Chaos Knight" Warrior pack, and by articles I've written up for Skaven characters. There are various "not-so-heroic" races in the Warhammer World that would make for interesting Warrior types, although, granted, wide use of such races as Warrior types seems rather unlikely, given the normal nature of these characters. However, Warrior types are sorely lacking in female roles, the Dark Elves present an interesting background, and this also provides yet another one of my "conversions" of _Talisman_ characters over to _Warhammer Quest_. This revision introduces a few changes correcting some minor errors in the previous version, as well as making a few alterations for the sake of perfecting "game balance". The Witch Elf has been given a "Witch Blade" in order to better keep with the idea of "translating" this character from _Talisman_, and the Advanced Profiles have been changed to reflect that the Witch Elf does /not/ gain any special skills. Although the newest official incarnation of the Witch Elf would never use a shield (and apparently wears no armor, either ... or much of anything, for that matter! =P ) I'm not putting any restrictions on shield or armor use for two reasons. First, my Witch Elf miniature is wearing chainmail and carries a shield, and it quite definitely has "Witch Elf" imprinted on the tab. Secondly, this Warrior write-up presumes that this is a Witch Elf /as a Warrior type/, so presumably this is not your ordinary Witch Elf. Basically, the Witch Elf Warrior has a respectable weapon skill (4), speedy movement (Move of 5), high initiative and "Frenzy" ability, being close on par with the Elf Warrior, though not being able to visit the Elf Quarter, and not starting with a bow and Dodge ability as per the Elf. Her skills are closely related to other "rogue" types, such as the Thief and Gutter Runner. -*- THE WITCH ELF -*- Of the Dark Elves of Naggaroth, enemies of the Elves of Ulthuan for centuries, none are more feared than the frenzied Witch Elves who worship Khaine, the God of Murder. Witch Elves are among the most cruel, evil and savage of all Dark Elves, and are said to bathe in the blood of their enemies ... as well as to partake in numerous other unspeakable rituals and acts. Dark Elves, however, aside from their demeanor and dress, are largely indistinguishable from their High Elf and Wood Elf kin -- and certainly they can fool unknowing humans. Situations would be rare indeed to bring someone as bloodthirsty as a Witch Elf among the ranks of the heroic Warriors, but perhaps this Dark Elf could have had a change of heart ... or perhaps she is simply carrying on a "heroic" charade, all the while continuing her hidden plots and intrigues. The skills of a Witch Elf can well be useful in the depths of the dungeons, for none can match her savagery in battle when she breaks into an uncontrolled fighting frenzy. Woe to those who would dare to stand in her path! -*- WITCH ELF STATISTICS -*- Wounds: 1D6+7 Move: 5 Weapon Skill: 4 Ballistic Skill: 3+ Strength: 3 Toughness: 3 Initiative: 6 Attacks: 1 Equipment: Witch Blade. Weapon: See Equipment Card. Armour: None. Pinning: Breaks from pinning on a roll of 4+. Special Rules The Witch Elf is subject to Frenzy. At the start of each turn, roll 1D6 if you desire. On a 4+, the Witch Elf gets double her normal Attacks (for hand-to- hand only) for the rest of the combat. However, while Frenzied, the Witch Elf may never break pinning, may only approach the nearest opponent and attack in hand-to-hand, and once defeating that opponent must immediately move to the next closest opponent to fight, and so on, until all Monsters in sight are defeated or have fled. ENEMY'S WS 1 2 3 4 5 6 7 8 9 10 TO HIT FOE 2 3 3 4 4 4 4 4 5 5 -*- THE WITCH BLADE -*- This wicked blade of the Dark Elves is coated with a corrosive material, such that if it succeeds in inflicting any Wounds upon an opponent, it will cause an additional +2 Wounds of damage. This poisonous material has no effect on the Undead or Daemons. -*- WITCH ELF ADVANCED PROFILES -*- Battle Level 2 Wounds: 1D6+7 Wpn./Bal. Skill: 4/3+ Strength/Dice: 3/1 Toughness: 4 Initiative: 7 Attacks: 1 ENEMY'S WS 1 2 3 4 5 6 7 8 9 10 Luck: 0 TO HIT 2 3 3 4 4 4 4 4 5 5 Will: 2 SKILLS: none Frenzy: 3+ Pinning: 3+ Battle Level 3 Wounds: 2D6+7 Wpn./Bal. Skill: 4/3+ Strength/Dice: 3/1 Toughness: 4 Initiative: 7 Attacks: 2 ENEMY'S WS 1 2 3 4 5 6 7 8 9 10 Luck: 1 TO HIT 2 3 3 4 4 4 4 4 5 5 Will: 3 SKILLS: none Pinning: 3+ Battle Level 4 Wounds: 2D6+7 Wpn./Bal. Skill: 4/3+ Strength/Dice: 3/1 Toughness: 4 Initiative: 8 Attacks: 2 ENEMY'S WS 1 2 3 4 5 6 7 8 9 10 Luck: 1 TO HIT 2 3 3 4 4 4 4 4 5 5 Will: 3 SKILLS: none Pinning: 2+ Battle Level 5 Wounds: 3D6+7 Wpn./Bal. Skill: 5/3+ Strength/Dice: 3/2 Toughness: 4 Initiative: 8 Attacks: 3 ENEMY'S WS 1 2 3 4 5 6 7 8 9 10 Luck: 1 TO HIT 2 3 3 3 4 4 4 4 4 4 Will: 4 SKILLS: none Pinning: 2+ Battle Level 6 Wounds: 3D6+7 Wpn./Bal. Skill: 5/2+ Strength/Dice: 3/2 Toughness: 4 Initiative: 9 Attacks: 3 ENEMY'S WS 1 2 3 4 5 6 7 8 9 10 Luck: 2 TO HIT 2 3 3 3 4 4 4 4 4 4 Will: 4 SKILLS: none Pinning: A Battle Level 7 Wounds: 4D6+7 Wpn./Bal. Skill: 5/2+ Strength/Dice: 3/2 Toughness: 5 Initiative: 9 Attacks: 3 ENEMY'S WS 1 2 3 4 5 6 7 8 9 10 Luck: 2 TO HIT 2 3 3 3 4 4 4 4 4 4 Will: 4 SKILLS: none Frenzy: 2+ Pinning: A Battle Level 8 Wounds: 4D6+7 Wpn./Bal. Skill: 6/2+ Strength/Dice: 3/2 Toughness: 5 Initiative: 9 Attacks: 4 ENEMY'S WS 1 2 3 4 5 6 7 8 9 10 Luck: 2 TO HIT 2 3 3 3 3 4 4 4 4 4 Will: 4 SKILLS: none Pinning: A Battle Level 9 Wounds: 5D6+7 Wpn./Bal. Skill: 6/1+ Strength/Dice: 3/3 Toughness: 5 Initiative: 10 Attacks: 4 ENEMY'S WS 1 2 3 4 5 6 7 8 9 10 Luck: 2 TO HIT 2 3 3 3 3 4 4 4 4 4 Will: 4 SKILLS: none Frenzy: A Pinning: A Battle Level 10 Wounds: 5D6+7 Wpn./Bal. Skill: 6/1+ Strength/Dice: 3/3 Toughness: 5 Initiative: 10 Attacks: 4 ENEMY'S WS 1 2 3 4 5 6 7 8 9 10 Luck: 3 TO HIT 2 3 3 3 3 4 4 4 4 4 Will: 4 SKILLS: none Pinning: A -*- WITCH ELF'S SKILLS -*- The Witch Elf does not gain any special skills as she increases in Battle-Level (although she may gain Specialist Actions in the same way as other Warriors). -*- ADDITIONAL RULES -*- * When or if your Warrior should visit the Alehouse, roll 2D6 to determine the results of that visit. * When entering Settlements, even if the others know of your Warrior's true heritage, she must disguise herself. Although she is technically an Elf, she may not enter the Elf Quarter, for surely she would be discovered and meet an untimely end! Even if she could redeem herself by acts of heroism, the rift between the goodly Elves and their Dark kin is so great that she would never be granted entrance knowingly. * The Witch Elf may use arms, armor and equipment available to the Elf. (Although the Roleplay Book describes Witch Elves as not carrying shields, note that the illustration on p. 97 shows a Witch Elf carrying a shield, and there are Witch Elf miniatures that even wear armor!) * The Witch Elf may use any magical items which are usable by the Elf /and at least one other Warrior type/. Any magical items restricted solely to Elves are /not/ usable by the Witch Elf, as Elven Wizards have crafted their magical items so that they cannot fall into Dark Elf hands easily, regardless of the intent of the bearer. -*- REPRESENTING YOUR WARRIOR -*- There are several Citadel miniatures for Witch Elves, although if your Warrior is "in disguise", just about any female Elf miniature would suffice. Any fantasy miniatures manufacturer worth mentioning will have a selection of models suitable for representing Elf and Dark Elf characters, and in particular Heartbreaker Hobbies and Games has a number of models that would do well for female Dark Elf Warriors. (There are some well-armored female Dark Elves in the "Tim Prow" line of Dark Elf models, as well as a "Dark Elf Vixen" model that more closely approximates the "traditional" Witch Elf type.) Although Dark Elves in other settings may be ebon-skinned or of a variety of different hues, Dark Elves in the Warhammer World are largely indistinguishable from their Woodland or Ulthuan kin -- although there have been some discrepancies in this matter, with some Dark Elves showing up with stark-white complexions, or with bluish or even purplish hues! -*- ROLE-PLAYING TIPS -*- Allowing "unheroic" Warrior types into a campaign can be a real headache to a GM who is having enough trouble as it is to keep opportunistic players in line. Therefore, the GM should be well-advised to consider the motives of anyone who chooses this type of Warrior. Sure, the abilities are nice, but is the player intending to try to get away with murder and other unlawful acts under the guise of "role-playing"? It may well be that you have a laissez- faire approach to Warrior behavior, as most of the characters they run into are just Monsters worthy of slaughter anyway, but if you're trying to do any serious role-playing in the Settlements or with NPCs, you might want to be aware of this possibility. Playing a dungeon romp with a bunch of "villains" could well be a darkly-humorous venture, and perhaps even a fun (if warped) break from the usual storyline. However, if you've got a murderous Dark Elf in the same group as some Elves and a Knight, be prepared for possible "role- playing" in-fighting. You have been warned! =) -*- DISCLAIMERS AND SUCH -*- _Games Workshop_, _Knights Panther_, the _Old World_, _Skaven_, _Warhammer Quest_, _Warhammer Fantasy Battle_, _Battle Magic_, _Talisman_ and _Advanced HeroQuest_ are trademarks of Games Workshop, Ltd. Their use here does not constitute a legal challenge to trademark status. This article is copyright 1995 by T. Jordan "Greywolf" Peacock, though it may be freely distributed in unaltered form, so long as proper credit is given and no fees are charged for its use. If you'd like to contact me for whatever reason, you can write to me at: Jordan Peacock 1610 Parker Cedar Falls, IA 50613 -*- HAPPY QUESTING! -*-