A Dwarf Medicine Man may use one knack (with his "unlimited" items) per turn. When the Wizard rolls the dice in the Power Phase, the score shows how
easily the Medicine Man can practice knacks. There is some element of ritual in all of his knacks, and he must have the time and concentration to complete them.
1 |
Coughing Dust: | This dust, thrown at an opponent on the same board section,
causes him to cough uncontrollably and be at -1 to hit on a 1D6 roll of 5 or 6 this turn only.
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| Roots of Keenness: | A bite of this bitter root gives one
warrior keener eyesight and reflexes, giving him +1 for his "to hit" roll for this turn.
|
| Healing Poultice: | The Dwarf Medicine Man rubs this
mixture of dried herbs on a warrior's wounds, healing 1D6 wounds.
|
| Pebbles of Resonance: | By cupping these pebbles
in his hand against a wall or door and listening to them, the Dwarf Medicine Man can hear whatever sounds are being made on the other side of the wall.
(Successful on a roll of 4+) |
2 |
Flesh Worms: | These worms may be thrown at all opponents adjacent to the
Medicine Man. Each becomes infected with a flesh worm, immediately losing 1 wound with no modifiers. Roll 1D6 for each worm. On a 5 or 6, the worm survives
to continue feeding on its victim on the next turn.
|
| Vibrance Leeches: | These leeches may be attached to
opponents adjacent to the Medicine Man. On a roll of 3+, the opponent is at -1 strength for each leech attached this turn (roll for each leech). Roll 1D6 for each
leech. On a 5 or 6, the leech survives to continue sapping the opponent's strength on the next turn. Strength can reach negative values, further sapping the
opponents ability to attack. Once the leech dies, strength will return by 1 point each turn. One leech times the Medicine Man's battle level may be attached
each turn. |
| Mucous of Nausea: | Uncapping this vial of mucous
causes a noxious smell to fill the room. Roll 1D6 for each opponent on the same board section. On a roll of 5 or 6, this opponent is overcome with nausea
and is -1 to hit this turn only. |
3 |
Sweet Smell of Victory: | A spritz of this unique perfume emboldens a warrior's
heart, giving him extra attacks for one turn. Warriors affected are chosen by the Medicine Man with the following effects: |
| | Medicine Man Level |
Warriors Affected | Effect |
Novice | 1 | +1 Attack
| Champion | 2 | +1 Attack |
Hero | 2 | +2 Attacks |
Lord | 2 | +1D6 Attacks |
|
| First Strike: | When surprised by monsters that would
normally get to attack first, the Medicine Man may attack them first, using his unique battle experience.
|
4
| Acid Beetle: | A pinch on this unique beetle causes it to spew a stream of
acid at one monster, causing 2D6 wounds.
|
| Weapon Master: | Meditation and training allow the
Medicine Man to use his weapon with unusual skill. Choose any of the following benefits to his weapon for this turn:
|
| | +1 Attack |
+1 on all To Hit rolls |
+1 Strength for resolving damage |
|
5 |
Iron Skin: | The Medicine Man scatters a handful of elemental iron dust over the
target, coating him in a fine layer of powder that quickly sets into a kind of second skin. (+2 toughness for one turn) |
| Sleeping Potion: | This potion sprinkled on an opponent
sends him into a drugged sleep. Roll D6 times the Medicine Man's battle level. If the total score is more than the target's Starting Wounds, it falls asleep for one
turn. The dice may be split between multiple targets. Declare how the dice will be split before rolling. When asleep, the target may be hit automatically.
Opponents will not attack in the turn that they are sleeping.
|
6 |
Meditation: | The Medicine Man calms and centers himself, becoming
hyper-aware of his surroundings. Opponents are at -2 to hit against the Medicine Man this turn.
|
| Do or Die: | Expending all of his strength and abilities,
the Medicine Man may take the equivalent of two turns for this turn: He may move, attack, move, and attack again, as if it were two turns. On his next turn,
however, he may do nothing at all but rest (no movement, attack, or knacks) and may be hit automatically.
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