"...Calculus didn't like it a bit, but he knew
the Council was right. There was too much at stake here to employ
one of those wild warrior wizards for the job. It had been his
own investigations in the old 'Book of Light and Darkness' that
had brought up the evidence that the 'Stone of Tar' was to be
found beneath the deepest tunnels of Karak Drazh. The High Elves
had wrought the precious jewel ages ago. Later on it passed to
the Dwarfs as a reward. A couple of brave Dwarven Princes managed
saved an important Elven-noble from sure dead when he had been
ambushed by a horde of foul Skaven. The Dwarfs never fully realized
the magic powers hidden in the Stone, let alone that they ever
used it. They better had; nowadays there were no Dwarfs in Karak
Drazh anymore. All kind of evil creatures had been digging for
treasure there ever since the proud Dwarven stronghold was destroyed
by an Orc legion. And the thought of an Orc Warboss putting the
powers of the Stone to work to settle the score with the Empire
was dreadful enough to have the Council make this rare decision.
To find the Stone was one thing, but taking it home or, worst
case scenario, destroy it would take all the knowledge gathered
in the ancient magic colleges. Calculus looked his study over
for one more time, missing it already, then closed the door behind
him and left for the gymnasium. There he would meet the die-hards
the council had hired as his company, and leave..."
So here he goes, will he manage to stay alive and
bring the 'Stone of Tar' back to the old Colleges of Magic in
Altdorf? It's for you to find out. Of course he doesn't exactly
feel at home in the wet, cold jungle of the dungeon world. His
fellow adventurers probably wouldn't name him as there first choice
for the Best-Magician-in-the- Underground-Scene-Award. But you'll
never know, great dangers sometimes bring out the best in a man....
Title : Lecturer
Wounds : 1D6+4
Move : 4
Weapon Skill : 2
Ballistic Skill : 5 +
Strength : 2
Toughness : 2(3)
Initiative : 2
Attacks : 1
Equipment : Halo of Vengeance Scroll (use once per adventure)
Weapon : Sword, causing 1D6+2 damage
Armor : Armor of Light (+1 Toughness)
Pinning : Escape from pinning on 5 +
Do I have to play with THAT???
Wait and see!
When the Colleges of Magic send one of their members on a dangerous quest, they don't hesitate to support him with one or more valuable items from there collection of magical artifacts. The Armor of Light is such a gift. It adds +1 Toughness against all attacks, except those that explicitly state to ignore magic armor(i.e. any damage with 'no modifiers for armor' IS modified for the Armor of Light, any damage 'ignoring magical armor' is NOT modified for the Armor of Light).
So, if you are the neurotic type that builds it all
up deep inside, only to give it to them in a destructive gulf
of light, fire and smoke, here is your chance!!
Wounds : 3
Move : 2
Weapon Skill : 1
Ballistic Skill : -
Strength : -
Toughness : 0
Initiative : 2
Attacks : -
Equipment : -
Weapon : -
Armor : Leather Binding (+1 Toughness)
Pinning : Never pinned
Special rules: Comes with 2 Power Tokens, to be used
during this appearance of the book
It won't come as a surprise that the College Wizard should be treated as a wizard while visiting a settlement. There are only a few exceptions to the rule:
1-2 The College Wizard is treated as any other warrior wizard.
3-5 The College Wizard is recognized as a lecturer of the Altdorf University and is not charged for the consultation he makes.
6 The College Wizard is welcomed by an ex-pupil of him. He is asked to lecture on his favorite subject, and is rewarded with a standing ovation of the audience and 1D6x50 gold. A consultation is free.
Just like the ordinary wizard, the College Wizard's primary benefit from training comes in learning or in this case, remembering more spells. In addition to this some of his stats rise during training. There are two main differences between the warrior wizard en the College Wizard in the training procedure.
Using a moment of 'quietness' in the battle the
College Wizard manages to put the destroyed 'Walking Spellbook'
back together, using some glue or thread-and-needle that he is
carrying by chance. The book is back at full Wounds after the
binding. Any extra Power Tokens that have not been used before
the book was destroyed are lost. The College Wizard can do this
as many times per adventure as is indicated by the number of skills
in the Advance Level Table.
Title | |||||||||
Wounds | |||||||||
Weapon Skill | |||||||||
Ballistic Skill | |||||||||
Strength/Dice | |||||||||
Toughness | |||||||||
Initiative | |||||||||
Attacks | |||||||||
Power | |||||||||
Current Power | |||||||||
Skills | |||||||||
Luck | |||||||||
Willpower | |||||||||
Pinning | |||||||||
NewSpellDice |
Wounds | |||||||||
Power Tokens |
any other stats remain unchanged.
" .... What was he doing here in the first place? Smoke,
fire, shimmering swords and numerous nasty little green goblins,
encouraged by the shrieking voice of there shaman. Calculus tried
to keep his foes one step away from him, he tried to remember
how he should destroy the 'Stone of Tar' as a last deed before
the goblins would slay them all, and he tried really hard to remember
some useful spells. He managed to fail in all three attempts at
the same time. "Get out of the way civilian" cried Krug
the barbarian stepping forward to do some more damage. Civilian?
Civilian?! Get lost! He 'd show this low-witted giant just how
'uncivilized' he could be! Light sprung to his eyes, suddenly
all his knowledge came right back to him. And at the same moment
that the shaman laid Krug down with a 'Fist of Gork' the Walking
Spellbook appeared in a corner of the dungeon. "Now between
the two of us!" shouted Calculus, and a 'Burning Storm' engulfed
the green little magician. And after putting Krug back on his
feet with some 'Healing hands' he looked around and smiled: "Come
on big one, lets have some fun!"...."
Good Luck!!