Deep below the earth, Randin confirms the awful fears of the warriors, Nagash is being raised! Using the stone idol to communicate with the rest of the undead world, Randon discovers that this is a lengthy process, masterminded by a wizened necromancer, Gartax. Older than the hills and twice as tough, Gartax has been working night and day to bring Nagash back to life. If the warriors kill him, it may not stop Nagash being raised, but it will be a crippling blow to the process.
The quest takes place within the Dark Crypts, where Nagash was buried. The warriors must make their way through the dark crypts to the throne room of Nagash, where Gartax is conducting the necromantic ceremony. The Dark Crypts, however, are rife with the evil undead forces, and the warriors cannot simply race through the dungeon killing whatever crosses their path. Therefore, Randon Keeg has cast a disguise spell on the warriors to make them less noticable to the monster's eyes. This will last for 2D6 turns, during which the warriors need only take the one event card if an unecpected event occurs, and none if they enter a room. Once the spelll wears off, however, speed is of the essence. The warriors must hasten to the throne room and deliver the death blow to the necromancer as soon as possible. Between the time that the spell wears off and when the warriors enter the throne room, each event will manifest itslef in 2 event cards plus 1D3 ghosts.
The warriors enter the throne room through a door next to the railing, where they can get a clear shot at Gartax. Only one member of the part can make the shot, which is enough to kill him if it hits him in his drained state. The shot must be taken at +2 ballistic skill, as the undead powers attempt to disrupt the warrior's aim. Luck and other bonuses may not be taken into account. If the shot hits, the necromancer falls to the ground, mortally wounded. If it misses, Gartax casts a summoning spell, and brings 1D2 mummies, 1D6 wight lords, and 1D3 wraiths. Then, the necromancer slips out a back door, and is away. If the warriors kill Gartax outright, then they are rewarded with an item of objective room treasure each, and 1D6 x 100 gold. If they fail to kill Gartax, they gain an item of dungeon room treasure each.
Once Gartax has been killed, the warriors must retrace their steps back to the surface, taking event cards as normal. If Gartax escapes, the warriors may simply follow the fleeing necromancer through the back door, although he will be long gone by that point.