This document could be used to determine the general composition of the party and then let individuals decide who wants to play which general type. Then they could individually choose from the list found under that category. Of course, this document could be used to randomly determine the entire party composition. Individuals might then volunteer to play the characters, rolling dice to determine any indecision or to settle any contentions. Those, who like me, play WQ solo, could use this document to provide some variety, thus avoiding the tendency to get into a party composition rut.
I have tried to develop this document with three end results in mind as they relate to the warrior party composition: survivability, balance, and variety. This assumes a four-warrior party. None of this is set in stone, but for someone who would like such a tool ready-made, this one is ready to use. The user might want to substitute his favourite character(s) for some that he finds undesirable (or else just re-roll). The general composition table is weighted (hopefully) in the direction of providing a little more healing than the standard four characters found in the original game. This is entirely subjective on my part. For instance, result "1" providing 1 healer and 2 metaphysical characters in a party is not necessarily the worst case scenario; but, if you consider that the "best defence is a strong offence", then it might be the worst of the six possibilities given.
The first table is for those who would generally like more healing and thinking -- maybe even more complex -- warriors in their party. The second and alternate table generally provides for a physically stronger and more offensive party composition. Of course, one may even choose the composition table at random. Roll 1D6, on 1-3 roll on the first table, and on 4-6 roll on the second (Alternate) table.
Note on this expanded version of the Party Composition Tables: I have tried to include most of the custom warriors found in the Stronghold and the Official and Semi-official Games Workshop warriors. If the user does not have a particular official or semi-official warrior's (indicated by "Off.") rules then I recommend a re-roll on the same table. To find any of the custom warriors here named, check out the Custom Characters page in Old Warrior's Stronghold.
The Old Warrior
Roll 1D6 to determine general composition of party. Then choose (or randomly choose) each warrior from the appropriate list below.
1 | 1 Special Fighter/ 1 Healer/ 2 Metaphysical |
2 | 1 Special Fighter/ 1 Tough Fighter/ 2 Metaphysical |
3 | 2 Special Fighters/ 1 Healer/ 1 Metaphysical |
4 | 1 Tough Fighter/ 2 Healers/ 1 Metaphysical |
5 | 1 Special Fighter/ 1 Tough Fighter/ 1 Healer/ 1 Metaphysical |
6 | 2 Tough Fighters/ 1 Healer/ 1 Metaphysical |
Roll 1D6 to determine general composition of party. Then choose (or randomly choose) each warrior from the appropriate list below (or even make up your own lists).
1 | 1 Special Fighter/ 1 Tough Fighter/ 1 Healer/ 1 Metaphysical |
2 | 2 Special Fighters/ 1 Tough Fighter/ 1 Healer |
3 | 2 Special Fighters/ 1 Tough Fighter/ 1 Metaphysical |
4 | 2 Tough Fighters/ 1 Special Fighter/ 1 Healer |
5 | 2 Tough Fighters/ 1 Special Fighter/ 1 Metaphysical |
6 | 3 Tough Fighters/ 1 Metaphysical |
When rolling the specific warriors, if the same warrior type is rolled a second time (from the same or a different character category) you should re-roll unless all participants are comfortable with having two of the same character. This could prove interesting while comparing how the same character type develops differently, depending on who plays the character and on what the party specifically needs to round it out. Of course, two Chaos Warriors would almost never be even close to the same in appearance and development.
Please read notes and abbreviations at the bottom of this document.
Then roll 1D6, 1-3 requires a roll (1D6) on one sub-list, and 4-6 requires a roll (1D6) on the other sub-list.
1 | Aes Sedai Female (OW) | Aes Sedai Females can be really good at healing depending on the player's spell choices. See full rules. |
2 | Christian Missionary (OW) | Only his faith is the limit of how many prayers for healing he may offer. He has very specialized and detailed rules. |
3 | Druid (Jade Mage) (GW) | Healing Salve is better than Heal-It, AND, he may choose 1 or 2 starting Healing spells. |
4 | Dwarf Medicine Man | One of his Knacks is for healing. |
5 | Elf High Mage (CT) | Advise taking two starting spells from the Healing class as his rules allow, to make him a better beginning healer. |
6 | Elf Ranger Mage (Off.) | If played cautiously, he can be a fairly consistent healer. He can heal more wounds at higher levels. |
7 | Halfling Chef (C) | By preparing meals (at BL 1) he is a good healer, but only while no monsters are on the board. |
8 | High Priest (Light Mage) (GW) | A Wizard that specializes in healing. |
9 | Jaedai (Light Side Force User) (OW) | Much like the Wizard but limited in healing in the beginning, likely more dependable than an Elf Ranger Mage at BL-1. |
10 | Martial Artist (OW) | He can only obtain healing through meditation & his Vest of Honour while he is not attacking or being attacked. |
11 | Pit Fighter** (Off.) | Heal-It Potion(s) |
12 | Priestess of Shallya (C) | She has a great assortment of healing prayers. |
13 | Prophetess (C) | Holy Symbol used in conjunction with her prayers. |
14 | Runesmith's Apprentice, The (dwarf) (C) | He has a healing chant and may have one or more healing runes. |
15 | Sister of Sigmar (C) | Advise classify as healer IF the Healer Path is chosen. She then has a Hand of Healing skill and Potion of Rejuvenation (works similar to Heal-It). |
16 | Sorcerer (L) | Starting out, the Sorcerer may start with up to three healing spells. |
17 | Warrior Priest (Off.) | His Ring of Jade will on average heal much more than it hinders. |
18 | Witch (G) | She has two really nice healing spells. By saving her mana mostly for healing she can heal a lot. |
19 | Wizard (SRPB) | Advise finding out what starting spells the Wizard has before deciding what type of healer he is. |
20 | Wizard's Apprentice (C) | Advise finding out what starting spells the Wizard has before deciding what type of healer he is. |
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1 | Archeologist (two versions on the Custom Characters page) |
2 | Beastmaster (elf) (GW) |
3 | Bounty Hunter* |
4 | Brewmaster, The (dwarf) (Off.) |
5 | Changeling, The (OW) |
6 | Chaos Warrior (Off.) |
7 | Citizen, The (human) (L) |
8 | Elf Ranger Knight (Off.) |
9 | Gold Hunter (dwarf) (C) |
10 | Jedi (RD) or Jaedai (OW) |
11 | Martial Artist (OW) |
12 | Monk, The (AF) |
13 | Paladin of Sigmar (L) |
14 | Troubadour (variable race) (GW) |
15 | Undead Avenger, The - (human?) |
16 | Vampire Slayer (L) |
17 | Warrior Princess (Empire Princess) |
18 | Witch Hunter (Off.) |
19 | Witch Hunter Librarian (C) |
20 | Pick any one from this table or re-roll the 1D20 |
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|
1 | Barbarian (SRPB) |
2 | Bretonnian Knight (Off.) |
3 | Dwarf (SRPB) |
4 | Friendly Giant*** (OW) |
5 | Ogre*** (Off.) |
6 | Ogre Mercenary (GW) |
7 | Pit Fighter** (Off.) |
8 | Trollslayer (Off.) |
9-10 | Pick one from this table (or re-roll on this table) |
All these characters may be found in the Museum. SRPB = Standard warrior from the Role Play Book; Off. = Official Warrior (added as a warrior pack, or introduced in one of the White Dwarf or Deathblow magazine issues); OW = one of my own creations, OW stands for Old Warrior. The following abbreviations show by whom each character has been created: AF = Art Franklin; BH = Ben Head; C = Thecustodian; CT = Christopher Taylor; G = Grogling; GW = Greywolf; L = Luminos; and, RD = Raven and Darkside. Any warrior types without abbreviations will usually have the author/writer/revisor's name in the document provided when accessed from the Custom Characters page. However, some authors' names were not known by the webmaster at the time that these tables were created.
* The creator of the Bounty Hunter is
designated as email address: hbi2k@yahoo.com
** The Pit Fighter is an
example of one of the warriors that I have included in more than one character
type table. The reason in the Pit Fighter's case is that he is not only a
very good fighter, but he has also proved rather useful in providing continual
healing to the party by means of his Heal-It potion(s).
*** Both the Ogre
and the Friendly Giant have a tendency to increase the number of monsters the
party will have to face. It may be good to ensure that there is at least
two other warriors in the party that can provide some consistent
healing.