The roleplay book introduced the Armourer, and offered many items for sale. However, some of the items have penalties, do not conform to armor that starts the game, or don't match the treasure card. Therefore, I've modified the table from page 29, and listed the reasons in the footnotes. I've also listed changes in armor for other special locations.
Armor is subject to some controversy. On the one hand, Warriors require it in order to avoid damage from the more powerful monsters. However, the acquisition of armor may lead to games where one or two warriors are never damaged or threatened with death. If this occurs, I suggest players allow those Warriors to benefit for at least one battle level. Then, you can customize the next battle level table so that there are more monsters that can Vomit, Assassinate or have weapons that Ignore Armor.
Personally, it bothers me that many expansion characters have the "may not wear armor" restriction. I recommend modifiying one permissions: the Bretonnian Knight (D-column). The Pit Fighter (B-column), has to buy armor in pieces for one body area: left arm, right arm, body, or legs. It doesn't say specifically how he does it. In my view when he buys armor (not a shield or helmet) he pays 1/4 the cost for one location. Alternatively, the Pit Fighter could gain a Gladiator skill that allows him to wear full armor.
These are rules to make armor consistent among the Warrior's starting armor, the armor table, and treasure cards.
ARMOR | B | D | E | W | STOCK | BUY | SELL | SPECIAL RULES |
Furs | Ö | Ö | Ö | - | 4 | 150 | 75 | +1 Toughness; may be worn in addition to chainmail
or light armor, in which case it causes -1 Movement and -1 to hit, but
no penalty with leather armor. Destroyed by the first blow that causes a natural 6 for damage. See Fur Cloak, below. |
Leather Armor | Ö | Ö | Ö | - | 5 | 250 | 75 | +1 Toughness; destroyed if the Warrior wearing it is reduced to 0 Wounds. |
Chainmail Armor | Ö | Ö | - | - | 6 | 500 | 150 | +1 Toughness. |
Light Armor | Ö | Ö | - | - | 7 | 1,000 | 350 | +2 Toughness. |
Heavy Armor | Ö | Ö | - | - | 8 | 4,000 | 1,100 | +3 Toughness; -1 Movement (except Dwarf). |
Plate Armor | - | Ö | - | - | 10 | 7,000 | 2,500 | +4 Toughness; -1 Movement. |
SHIELDS | Not useful against either fire or magic. Cannot use with two-handed weapons. |
|||||||
Shield | Ö | Ö | Ö | - | 4 | 300 | 75 | +1 Toughness. |
Great Shield | Ö | Ö | - | - | 9 | 550 | 150 | +2 Toughness; -1 Movement; -1 to hit |
HELMETS | ||||||||
Leather Helm | Ö | Ö | Ö | - | 5 | 250 | 75 | +1 Toughness; destroyed if the wearer is reduced to 0 Wounds. |
Open Helmet | Ö | Ö | Ö | - | 7 | 500 | 150 | +1 Toughness. |
Warhelm | Ö | Ö | - | - | 9 | 1,000 | 350 | +2 Toughness. |
1. Furs should be weaker than leather armor. See cloak below.
2. The Barbarian's furs should conform to this table. See card below.
3. Chainmail now conforms to starting armor of the Dwarf.
EQUIPMENT | LOCATION | COST | SPECIAL RULES |
Elven Scale Mail Armor | Elf Quarter | 3,000 | +1 Toughness; ignores 1's and 2's on damage dice. |
Gorget | Witch Hunter's Guild | 350 | +1 Toughness for Witch-Hunters; +0 Toughness for non-Witch Hunters; ignores Vampire Bite and reduces Deathleap to 1D6+2. |
Magic Helmet | Objective Room Treasure Card | 1,200 (sell) |
+3 Toughness; (B,D). |
Fur Cloak as shield | Treasure Card | 75 (sell) | +1 Toughness; after each
use roll a D6, destroyed on a 1-3. Characters that normally can't wear
furs, can use a fur cloak or furs as a shield with these rules. Characters that can wear furs can use the rules in the armory. |
Helmets, Shields, or Armor |
Elf Mastercraftsmen | 1D6x100 | An Elf can take other Warriors'
broken armor here for repair. After paying to see if it can be fixed, roll a D6: Elf Armor 2+, Human Armor 3+, Dwarf Armor 4+. A failure means it is beyond repair and must be discarded. |
4. The Elf Ranger Knight starts with Scale Mail, which to conform, should be
considered Elven Armor.
5. This Gorget rule fits with the description, and makes sense.
6. There are +3 Armor and +3 Shield cards, but no +3 Helmet in the deck, unless
you use add this one.
7. The Fur Cloak, used as a shield, now conforms to Furs.
8. Why not be able to repair broken armor?
WARHAMMER QUEST and its components are © Games Workshop 1995.