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The Flagellantby T. Jordan "Greywolf" Peacock26
June 95 The
following is a home-made profession for _Warhammer Quest_ created by myself
as an alternate Warrior type. This
is of course not official by any means,
and I have not had the opportunity to fully playtest it through all possible
situations, though I am reasonably certain it should not be greatly imbalancing. To
summarize the Flagellant, he's a lunatic zealot immune to fear and pain, formidable
in combat, but a complete ascetic, not able to build up an arsenal of
magical goodies as most Warriors can, and lacking special Skills to be gained
at higher levels. -*-
THE FLAGELLANT -*- The
Flagellant is a religious zealot of sorts who has given himself over to a
complete and inescapable belief in ultimate doom. Flagellants
often travel in
bands, whipping and striking each other in an attempt to "purge"
themselves of
any attachment to the material world, which they believe to be temporal and
therefore not worth
relying upon. As a result of their
crazed mindset and exposure
to pain (a good deal of it self-inflicted), those Flagellants encountered
are effectively immune to pain or fear. Quite
often at battles between
the Empire and its enemies, a band of Flagellants may show up and throw themselves
into the fray, showering wrath upon their foes with no concern for their
own safety. A
Flagellant who ends up in the company of adventuring Warriors is a rarity,
and certainly not a cheerful travelling companion. Still,
he is a formidable
fighter, and eager to bring death upon as many of the minions of Chaos
as he can before he meets his ultimate doom. -*-
FLAGELLANT STATISTICS -*- Wounds: 1D6+9 Equipment: None. Weapon: Flail,
causing 1D6+7 Wounds, but at -2 on to hit rolls. The
Flagellant is immune to Fear, Terror, Hypnotism, or other psychology. He
never flees, never
uses armor or missile weapons, and cares nothing for treasure.
-*-
FLAGELLANT ADVANCED PROFILES -*- Note: I
have used the to-hit charts from the rulebook, rather than patterning this
after the to-hit charts for levels 5 and up on the other Advanced Profile
cards. Tim
Huck (tyranid@aol.com) confirmed that where the statistic cards and rulebook
disagree, the rulebook takes precedence. Wounds:
2D6+9
Battle
Level 3
Battle
Level 4
Battle
Level 5
Battle
Level 6
Battle
Level 7
Battle
Level 8
Battle
Level 9
Battle
Level 10
-*-
FLAGELLANT'S SKILLS -*- Unfortunately,
the Flagellant does not gain any special skills as he increases in
Battle-Level. They simply get
better at smashing their enemies senseless. -*-
ADDITIONAL RULES -*- * The
Flagellant does not visit Settlements, or if he does, it is only to parade
through the streets, perhaps with a banner warning everyone that the
end is near. Flagellants
live in squalor, not having to pay Cost of Living
expenses, but also unable to visit any special locations in Settlements. * Flagellants will not utilize missile weapons, and have no interest in sharing in special treasure items. The leader should pass over the Flagellant when distributing treasure. Flagellents will never wear armor, and have no interest in trading up for better, magical weapons. In the event that a Flagellant should for whatever reason lose his weapon, he might improvise with whatever alternative weapon is handy for the time being, but once the Warriors leave the dungeon, he will somehow acquire or construct a replacement flail. * Flagellants
do not gain special skills, but they can still gain specialist actions
as described on p. 168 of the Roleplay Book. Rather
than having a 50% chance of gaining a
specialist action with each Battle-Level, the Flagellant
automatically qualifies for one with each increase in level. -*-
REPRESENTING YOUR WARRIOR -*- Citadel Miniatures has several models of Flagellants for Warhammer Fantasy Battles, as part of the Empire army. For those looking for off-brand alternatives, the "Miracle Worker" figure from Heartbreaker Hobbies & Games might do for a "religious fanatic" type of model suitable for this role. For a female Flagellant Warrior, there was a crazed "Nun" figure as part of a 3-piece set from their "Nightmares" line that could suit the part, sans flail.
-*-
ROLE-PLAYING TIPS -*- My
initial interest in writing up this character was to present a total ascetic
-- something completely alien to any of the Warrior types I've witnessed
so far in games of _Warhammer Quest_. At
first glance, this may seem to
be a particularly powerful character, but keep in mind that this character
is using a flail, and
therefore the chance to actually hit a target can be rather
low -- if not downright impossible! Even
though he may do a lot of damage
on a single blow, remember that Killing Blows can only be administered if
done in a "single blow". I've
interpreted this rule to mean that essentially
you can only cause a Killing Blow with your first Attack of any given
turn. If you're playing otherwise,
then you should probably apply this rule
at least to the Flagellant to maintain his weaknesses as designed. -*-
DISCLAIMERS AND SUCH -*- _Warhammer
Quest_ and _Warhammer Fantasy Battles_ are trademarks of Games Workshop,
and its use here does not constitute a legal challenge to that status. This
article may be considered copyrighted by T. Jordan "Greywolf" Peacock
(me =) ), though it may be passed along, just so long as no alterations are
made and no fees are charged for its use. Jordan
Peacock |